Dodge · Graze · Ascend

Graze danger. Break the void.

A vertical mobile bullet-hell where dodging is not enough: skim enemy fire to charge OVERDRIVE, slow time, and turn chaos into a counterattack.

1 fingerinstant mobile control
Grazecharge Overdrive near bullets
Rogueliterun upgrades and synergies
Neonhigh contrast danmaku clarity

Gameplay

The loop is dodge, graze, ascend.

VOID RUNNER blends danmaku tension with survivor progression. Your ship fires automatically; your finger decides how much risk becomes energy.

Gameplay screenshot with the ship dodging enemy bullets.
Overdrive screenshot with bullets around the player.

System

Built for fast runs and tense decisions.

01

Graze as real risk

Passing close to bullets charges OVERDRIVE. The better you read the hitbox edge, the faster you change the fight.

02

Waves and bosses

Readable enemy patterns scale into massive, telegraphed, aggressive bosses while preserving visual clarity on vertical screens.

03

Meta progression

Unlock characters, constellation nodes, and builds that change how you survive each ascent through the void.

VOID RUNNER promotional art with a neon ship and boss.

Fair free to play

Rewards without breaking the run.

VOID RUNNER is designed for modern mobile monetization with optional rewarded ads, transparent in-app purchases, and generous progression. Each run should feel earned, not bought.

FresnoSoft

Get ready to run the void.

Add VOID RUNNER to your list and check back for launch news, events, and updates.

Google Play